I personally love the concept but its still not what i am looking for in a crpto driven game. I put money into the game to test it, now my currency is stuck in game and its is useless. I would be way more on board if the game implemented a way to earn GML in game while being able to withdraw earned GML from the game. Games always take my money and never really pay me for the time. Time is money friend and if i dump 12 hrs in to a game i want something more than numbers on a scoreboard to compensate me. If i sell something in a virtual world or a physical world i want the profit. It should not make a difference if its a game or not its my time! You developers are willing to sell me virtual stuff at a real world cost but wont let the players do it? Meh... if you want to profit just tax transactions in game! i would pay good money up front for a game that lets you do this! Game as an investment.