And what about the information about the fact that at the end of the ICO, someone jumped into the departing train for a considerable amount? Can anyone comment?
admin,hi! how does the betting work? is it p2p betting just like on betfair.com? -> I offer my quota and someone else needs to accept it or is it betting against play2live as the market maker?
Betting is an integral part of eSports. Play2Live publishes the coefficients from different bookmakers (which provide their API for integration into the platform and agree to accept LUC as a means of payment for these types of bets). Users can wager on several betting websites simultaneously while watching the stream broadcast without the need to actually visit these websites. After bets have been approved by bookmakers via API, users will be redirected to their websites. Bets are placed in LUC and earnings are formed according to the model of revenue sharing with bookmakers.
What will distinguish this product from other similiar projects like StreamToken ?
Surely there is a bunch of crypto related projects that target streaming such as Stream, Refereum, Flux etc. But if you scrutinize their whitepapers (or in case of Stream - public info on the site since they have not yet release a WP), you will find out that Play2Live solves much more issues rather than those described by these projects. Stream aims to cut off middlemen in streaming just as Refereum does. Flux does not target streaming in the first place. While P2L is for sure a comprehensive solution for the market and we definitely sure we will be able to attract a solid user base. Briefly, I can say that all these projects offer another method of monetization for the streamers. The one that cuts middlemen and ultimately increases the cash flow of the streamers. While P2L offers not only a new monetization scheme (btw, not only for the streamers), but a completely new approach to interaction. I would advise you to delve deep in our WP or check out Medium
I havent even expected such a detailed reply, thank you! Now it is absolutely clear for me
Everyone knows that users do not like watching ads and they are ready to fight it with any available means? how did you find a solution to this problem?
Hi! Yeah, we all dont like watching unwanted ad.. the percentage of use of tools such as AdBlock, on platforms like Twitch.tv, sometimes reaches 80%. Users do not like advertising and try to bypass it in all ways. It is also obvious that in every two cases of three ads do not match the target audience. The time has come for new solutions, where the user himself will be given a choice whether he wants to watch this or that advertisement at all.
Everyone knows that users do not like watching ads and they are ready to fight it with any available means? how did you find a solution to this problem?
Play2Live provides solutions to eliminate the following problems of existing streaming platforms: Limited opportunities for users and streamers to interact and no personalization options. Restriction of users in the ability to earn from their hobbies. Advertising is persistent and usually there is no option to disable it. The users are frustrated with the advertising and try to avoid it in any possible way. Every user who wishes to stream their game and earn from this action cannot do it on a regular basis, while they expect to start earning money just after the registration in the system and wish to have more tools to monetize their streams better
Well, and how exactly are you going to eliminate those problems?