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Showing 9 of 9 results by lritter
Post
Topic
Board Trading Discussion
Re: Buy on BTC-E and Sell on MTGOX
by
lritter
on 25/05/2013, 14:37:31 UTC
I would trust both exchanges at the moment. If you want more peace of mind: don't arb with money you can't afford to lose.
Post
Topic
Board Securities
Re: [BTC-TC] Community Exchange w/ Options, DRIP, 2FA, API, CSV, etc.
by
lritter
on 24/05/2013, 07:53:00 UTC

I think someone mentioned before that it probably should be displayed the other way around.

Strike - Premium = Price, instead of what it is right now with Strike + Premium = Price

There's a few places I need to fix that.


Wut???

Those two statements aren't equivalent.

I think he meant "cost" instead of "price".

By the way: I can't place orders on the ASICMINER-PT, it keeps timing out because of a lock?
Post
Topic
Board Securities
Re: [BTC-TC] Community Exchange w/ Options, DRIP, 2FA, API, CSV, etc.
by
lritter
on 23/05/2013, 10:30:14 UTC
Hey guys, got a primer on how the options on BTCT work? I think I understand the calls but I'm not so sure about the puts -- when a put has 2 btc strike and 1 btc premium it is shown as 3 btc cost -- but wouldn't the issuer of the option pass _me_ those 2 btc strike if i make use of it? Who gets the premium then? Him, right, so I would effectively get 1 btc from that operation - or am I misunderstanding something here?
Post
Topic
Board Securities
Re: Would you fund our indie game with shares on BTC-TC?
by
lritter
on 20/05/2013, 09:32:31 UTC
Quote
I would potentially be interested in funding this, but as an investor I'd want to know what marketing plan you have for release before buying shares.

Thanks for asking! The marketing plan for releasing indie games depends on the funds available and mostly circulates about building early excitement; the cheapest, most effective strategies are to keep sending material to game review blogs such as Rock Paper Shotgun, submit the game for an IGF award (these are often awarded before the game is even out yet), maintain development articles and videos, make alpha pre-orders available to involve the community in early word of mouth and testing, basically do anything to get noticed that isn't directly perceived as advertisement and costs us as little as possible. (Advertisement that is perceived as such, such as banner ads and ad clips generates negative momentum)

Final reviews will all be synchronized around the day of release to maximize the impact. We'll have two primary outlets, which is our own site, where the game is associated with a personal account, and Steam, because there's just no way around it.

Quote
I'd be keen to see the full details - the game concept sounds interesting and I'm always on the hunt for the next IPO

Thanks! That's why we're doing this post, to figure out what future shareholders might be interested in / concerned with. We have a half-done business plan floating around, which we'll fully spec out, should the initial feedback turn out to be generally positive.

Quote
I'm a little confused about what you actually do in the game. Float around?

Yep. You just float around. That is the game.

Except there's this entire procedural open world to explore and change, a strong time travelling aspect and a complex AI system planned, too. A summary of the game is posted at the top of the project site, and a meandering blog article of mine provides more background.
Post
Topic
Board Securities
Re: Would you fund our indie game with shares on BTC-TC?
by
lritter
on 19/05/2013, 11:10:57 UTC
Quote
Hey, I hope it works for your guys but I have to ask, Isn't this more like a kickstarter thing :S?

Yes it is, but we're not located in the US or the UK, so we're not able to collect Kickstarter funds. You need to have an English/American banking account to do KS. Besides, we would rather like to try something new.

Quote
Why don't you just accept pre-orders via Bitcoin directly?

We do, actually. It's all on the page.

Quote
Are you funding a company that's making a game or just ownership in this one project?

Just for the project and all sequels.

Quote
How are you valuing the company/project?

The project is estimated to derive most of its value from profit dividends paid out from sales of alpha/beta access and copies of final versions. As we are in development for two more years, there's going to be a very low dividend for the first 1.5 years, and the biggest spike of profit influx around the release date, followed by a steep fall-off; therefore we estimate that before release the share has potential to gain speculative value, but after release and early post-release dividends, the share will most likely lose value continuously. Nothing lasts forever, but unlike other operations, the death of this one is timed.

However, if the combined all-time profit exceeds the value of the stock at issue date by 120% (we can debate this figure), we're going to do a sequel, and the shares regain new potential for additional dividends.

Quote
Are you willing to set progress goals and relinquish control of all the project's assets if you fail to meet those goals on time? Otherwise there is the carrot (completed project you have equity in) but no stick to pressure the project to timely completion...

Good point. We rejected an earlier offer to borrow funding for the simple reason that, should we be unable to pay back the loan, we would have to hand over the company and lose our IP; would we, however, only be able to pay back the loan plus interest, then nothing would be gained, and we would be right where we started. That risk was deemed too great to take. We're trying to build something here.

Therefore, by issuing shares and paying out dividends, we decided to share some of the risk with investors instead. I can see how a stick helps to build trust. We can set a hard release date, and e.g. release all project assets into the public domain should the date not be met. It's harder to commit exactly to milestones for the time in-between -- every shareholder receives access to an alpha account which would allow her/him to see first hand how her/his project is doing compared to the timetable of features we agreed upon beforehand.
Post
Topic
Board Securities
Topic OP
Would you fund our indie game with shares on BTC-TC?
by
lritter
on 18/05/2013, 21:05:24 UTC
Hi everyone,

I'm writing here after contacting Ethan Burnside, the administrator of the Bitcoin Trading Corp, who liked our idea and suggested we'd discuss it with the community. I initially posted this in the Newbies section, but after being cleared to post everywhere, I'll put it here, where I think this post belongs. I hope nobody's mad that it's technically a re-post now ;-)

We are a two-headed (and married) team of indie developers from Dresden, Germany, currently working on our first title, NOWHERE, an ambitious open world game which is due to be released in 2015. One year ago we funded a company to be able to sell preorders, Mojang-style. So far we have sold about 158 preorders to old and new fans and friends of our previous projects. Alphafunders receive access to new alpha versions as they happen. (More details are listed in the FAQ on the site.)

Now, the idea is to fund our production full-time (as it is currently still being cross-financed by my day job) by distributing securities through BTC-TC, offering asset holders a major share of our first productions revenue as it manifests; we plan to bring the game to perfection and release it through Steam in order to maximize our revenue.

Therefore I would love to gauge interest in this forum for this idea and respond to your questions, should you have any.

Here are a few additional background resources:


Thank you for your time,

Leonard & Sylvia Ritter
Duangle GbR
Post
Topic
Board Beginners & Help
Re: Would you fund our indie game with shares on BTC-TC?
by
lritter
on 18/05/2013, 20:59:56 UTC
Alright, I'll repost this in the Securities section!
Post
Topic
Board Beginners & Help
Re: Would you fund our indie game with shares on BTC-TC?
by
lritter
on 18/05/2013, 20:58:46 UTC
Quote
Whitelisted to post at other parts of the forum. Welcome!

Thanks a lot John!

Quote
Make sure you make your shares cheap enough, rather than sell 1000 Shares at 0.1 BTC each, sell 100000 at 0.001 each so people can throw some play money at you without risking very much.

That's a good point, thanks!
Post
Topic
Board Beginners & Help
Topic OP
Would you fund our indie game with shares on BTC-TC?
by
lritter
on 18/05/2013, 18:12:37 UTC
Beware: I reposted this in the appropriate Securities forum. Better reply there.

Hi everyone,

I'm writing here after contacting Ethan Burnside, the administrator of the Bitcoin Trading Corp, who liked our idea and suggested we'd discuss it with the community. I originally wanted to post this in the Securities sub-forum, but as the newbie regulation persists, I'll have to do it here and hope for a move later on.

We are a two-headed (and married) team of indie developers from Dresden, Germany, currently working on our first title, NOWHERE, an ambitious open world game which is due to be released in 2015. One year ago we funded a company to be able to sell preorders, Mojang-style. So far we have sold about 158 preorders to old and new fans and friends of our previous projects. Alphafunders receive access to new alpha versions as they happen. (More details are listed in the FAQ on the site.)

Now, the idea is to fund our production full-time (as it is currently still being cross-financed by my day job) by distributing securities through BTC-TC, offering asset holders a major share of our first productions revenue as it manifests; we plan to bring the game to perfection and release it through Steam in order to maximize our revenue.

Therefore I would love to gauge interest in this forum for this idea and respond to your questions, should you have any.

Here are a few additional background resources:


Thank you for your time,

Leonard & Sylvia Ritter
Duangle GbR