Post
Topic
Board Announcements (Altcoins)
Re: ANN- JEWELS 🔷 MMORPG 🔷 ICO OPEN 🔷 PLAY NOW 4 FREE 🔷VERIFIABLE TRUSTED DEV 🔷
by
m4arT3n
on 21/08/2016, 20:29:02 UTC
ruzka why no sell pressure for Jewels?

Maybe 'no sell pressure' was exaggerated  Undecided what i meant was, not much sell pressure because there is no free coins given to everyone to dump on real investors. This is the first real ico sale that has not shit on investors by giving away so many free coin. I hold high hopes for Jewels and its team.

Yeah I agree, no bonuses, no free coins to be dumped, zero "can I do this translation" posts. Its all for the better.

Yeah I think this is first of it's kind ICO - no bounties, no free coins, no extreme bonuses and I think that's the way to go with it! No one will sell under ICO price that's for sure and I quite like that.

I dont think its the first but its definitely doing things different from the rest, but its no wonder. Tis is a real project and all the rest are just jokes and scams to take your money.


AFAIK there is no gaming coin other than JWL that will immediately use the coin for immediate adoption in long established game. Mostly will develop and try to negotiate deal with game developer to consider using their coin.  Some offer the coin as winning price with the hope that people will try their best to win more of their coin. The flaw with this strategy is: there is too many uncertainties and fewer motivation for real adoption.

JWL will be used by the developer of the games itself. The coin developers are also the adopter of their own system. And the game has been gathering user base for 1-2 years now. Looks at their numbers:



The Numbers
Here are some bullet point metrics about the current game and servers which may give you a grasp on how things are at the financial level
  • The average user is on 1-3 accounts at the same time (doing various tasks)
  • On average 1 in 20 accounts will spend atleast $4.00 (est. 1 in 6 players).
  • Those who’ve paid for things, average out to $80.00 an account (over a year and a half)
  • The most common amount a user will spend is about $25.00 at once
  • At peak revenue, the gross was 8,000.00 - 12,000.00 USD/mo.
  • 250 - 600 players on at any given time
  • Around 2000 unique accounts accessed via logging in each day
  • The new server “Heroes” is expected to increase player count due to its appeal with new content and can therefore be better monetized via Jewels