My 0.02$. Facebook ads suck and are just a great way of wasting money and you need to listen to parthack and start focusing your marketing for the bread and butter of your project which is the investors.
The coin needs to be marketed.
Facebook is the only way to directly target players who have played conquer before which is the only market that we are going to be able to convert at any meaningful rate to players of the heroes project. Until the jewels games are ready and our jewels marketplace is released, there's not really anything for crypto users to be interested in in regards to advertisements.
Don't listen to whiners hoping you'll hype the coin to other altcoiners so that JWL will get a quick pump, your strategy seems absolutely sound and targeting people who'll actually play the game makes 1000 times more sense than what they're proposing. In fact a lot of the posts over the last two or three pages seem like nothing but barefaced attempts to manipulate the price. Is there a blog for JWL or anything like that where I could get just the news without having to wade through all the trader talk and fake sell offers?
Update logs for the game are listed on
www.ConquerHeroes.com - we are currently posting an update every 1-2 days. Ideally we will be moving to a weekly patch schedule in the near future so we can pack more content into single updates and cause less downtime for players. Obviously with the server being new we've had a bunch of little tweaks to make (bug fixes, new content that passed testing phase and things like text fixes or balance changes).
We do have a steemit page (which will be updated this weekend) which contains both updates to heroes and project status.
https://steemit.com/@pro4neverSadly steemit has been lite on updates. It's on our list to do a writeup of the status of the gambling games this weekend and we'll also include more info on the behind the scenes hero stuff for those who are more interested in the development side of things.
Thanks, I can see from the update logs you've been busy over the last few days. I forgot about steemit too, I'll keep an eye out for more general updates there. Have you had any feedback from players since the new server went live?