Break it down $26 Billion = $26,000 million so 1% = $260 Million............ how successful do you think ionomy need to be to be profitable.... not as much as you think
They need to be more successful than thousands of other game developers. And that's not going to happen with a part-time game developer, a freelance coin developer, a cloak-and-dagger "team", and a dozen or two of bagholders with some unrealistic hopes.
Well, I guess the "team" can make a profit off the bagholders, which is what they have been doing so far. But to make a profit off an actual product in the real world takes a bit more than, like an actual ability to produce, market, and support said product. Highly unlikely given their track record with CLONING someone's work.
Your wrong on so many levels but that's your opinion and I respect that plus trying to convince you otherwise would be like shooting myself in the foot
You don't need to convince me but at least you could try to substantiate your denial to make yourself look less of a knob.
Let me start it for you.
Do you think they don't need to compete with thousands of other game developers for a piece of the pie? They appear to be using the same platforms as everyone else (iOS, Android), how would they bypass the competition?
Do they have more than the one part-time game developer (tvle83 IIRC)? Why is Gravity so late then, where are the other games?
Do they have an actual full-time coin developer? The first coin looked like an off-the-shelf clone, nobody was available to fix it for 8 months. A new guy (or perhaps two - silkcoin and transfercoin devs?) came in recently to do another clone. Is the "team" going to retain him (them) permanently? Who's going to all the fancy sidechain work?
Who are the 5-10 full-time people on the team?
How many bagholders with unrealistic hopes are there? Slack would indicate 15-20.
What has the "team" done so far to make money outside the inner circle? Or do you contest my statement about "actual ability to produce, market, and support"?
"My wrong" could have one or two levels... but "so many"? I doubt it.