Concerning Gravity I'm not avoiding anything........... I just don't want to comment on an incomplete product
Hmm. Incomplete, you say? How much longer do they need?
The beauty with a freemium model is the end user gets to play for free without having to spend a dime. You won't appreciate this but control is everything it platform games and the controls in Gravity are spot on. Add more worlds, challenges, weapons, bosses, whatever you have something special why because at its heart the foundations are solid.
If you don't like 2d platformers after playing Gravity you still won't like 2d platformers. But if you do then your gonna love it.
Fun starts when Gravity ships and is available on both the Apple and Google stores that's the market that Ionomy are targeting and it's a huge one with many millions of people all over the world being capable of downloading and playing Gravity.
My guess is any advertising will kick in once Ionomy can gauge market reaction to their model / proposition............ a huge market that you'll want to target
For me day 1 is when I can download and play Gravity, everything before this day has been about setting up infrastructure.
I've been playing Gravity since the first Alpha and can testify it's a good game. Those that love platform games will love it those that don't won't.
Funny how you didn't mention it being incomplete when you were trying to talk up the launch.
Your competing at a content level not at a game developer level, Gravity is going to be free to play so if the games crap people won't play.
Indeed. And the content is crap, so people (in general, taking into account the huge market you like to talk about) aren't playing.