Thank you. Unfortunately, there is no an API call for sending messages. Wasn't Byteball about storing data which determined the choice of its name?
As a continuation: I think I can generate high-entropy data by sending byteballs from 16 old to 16 new addresses repeatedly but I'm not sure how this will affect network performance. Is it possible to get any assistance from Byteball devs or I'm left alone with the source code?
"Mommy please hold my hand" "How do I even turn this on".
Wow such developer you are, cant even find things without asking for help.
Your fudding is ridiculous, as tony explained to you before like a professor to a daft kid, transaction thrughput increases with trx amount.
Anyway look in the github.com/byteball/headless-byteball folder play/create_* scripts thats all you need to waste your bytes.
Btw iota is retarded and iot with pow is oxymoronic, only asomeone with no experience in iot could concieve such idiotic concept.