Post
Topic
Board Altcoin Discussion
Re: CryptoKingdom Uncensored
by
generalizethis
on 06/07/2017, 03:10:29 UTC
Gringotts Update:
In preparation for Gringotts opening, I've been looking into the commands used to automate market making.

buysell: (buysell/command+item_id+max_quantity+buy_max_price+sell_min_price; example "buysell coh 10 445000 925000") This is used to set an a buy-order, which triggers a counter sell-order with the items you just purchased--fun stuff! Be wary of setting the units too high; AFAIK the entire buy-order needs to be filled to set the counter sell-order.

sellbuy: (sellbuy/command+item_id+max_quanity+sell_min_price+buy_min_price; example "sellbuy coh 11 655000 1100000") If you got the buysell command, you probably got this already, so I'll go a bit deeper into the use of this command: use it in conjunction with the other commands to control markets--this game is new, the markets are as tiny as a few rare items to as large as an entire economy made up of interlocking parts. In more general terms, it can be played by any level player. Twenty bucks and you can play market-maker, and if you plan well and take into consideration the risk/reward ratio of proven markets versus new markets, you can do well for yourself when the doors re-open for the consumable markets.

Here's a BUYSELL SELLBUY command creation sheet. My guess is Coinshop uses these commands.

https://docs.google.com/spreadsheets/d/1xADbYWdmR58H907fMN78tIl0BykOWhAT9E20L8CfVbc/edit?usp=sharing