Post
Topic
Board Project Development
Re: Coindroids - On-chain strategy game with coin payouts
by
Abstrct
on 03/01/2018, 16:59:38 UTC
Funnily enough, I've been googling all day to find out where "LTC bits" are defined, haven't found any canonical place! Presumably it is the uLTC in the client, but best to rephrase the payment page. I always had the impression QR codes could encode the amount too, which seems true now that I installed Coinomi! IIRC the Defcoin QR code only encoded the address. Is there a more proper mobile wallet than Coinomi?

We do encode the amounts into the QR code. I'm a bit surprised that Coinomi isn't reading that data. I'll take a look into this and pass along a feature request to Coinomi if this is the case. In the mean time, you can try LoafWallet and see if you like that experience more (https://loafwallet.org).

As for the name LTC Bits, I'm sorry for the confusion. Since we moved over to that format, there has been some discussion on the proper name of this format in the Litecoin community but it doesn't seem well documented or standardized in either direction, so we've just kept what we have. For the record, a bit is 0.000001 (as oppose to a satoshi which is 0.00000001). This is good feedback though, I'll be sure this is mentioned somewhere in the docs at the very least.


By clicking "Battlefield" I was expecting to see either all the enemies or territories where I could move to find enemies. Instead "Most targeted" and "Worst Enemy" only shows myself. I can find enemies in the leaderboard, is this a design choice perhaps, so that , for example, noone will attack me as I am sitting on 0 bounty, but people will attack the juicy leaders? The number 1 appears to have a multi-month break in activity, with one attack against it today, is this a bug or simply the players where few and did not attempt an attack?

Battlefield is a work in progress still. We haven't quite figured out the best layout for that page, so it's a bit awful/useless. Right now, the best way to find enemies is through the leaderboard/main page, or if you are a bit more on the technical side, you can use the API.

When you start the game, you'll start with zero bounty over your head and no real reason for anybody to be attacking you. As other players are attacked, some of those funds go into your bounty, making your droid more interesting to attack over time. This gives you some time to get comfortable in the game and make some initial attacks without some old grumpy droid destroying you.

The game does require a bit of a network effect in a sense that the more people playing, the more fun it is. We aren't quite where we'd like to be as far as active players yet, but we have some ideas to hopefully build that player base early this year. As such, my offer of free LTC also stands for anybody who wants to play.