Post
Topic
Board Serious discussion
Re: To render 3d graphic using blockchain. is it possible?
by
artofwar
on 28/03/2018, 01:40:14 UTC
I'm not sure if it's so much about data distribution as it is about computing. The current tools for compiling/rendering for something like Unreal - like "IncrediBuild" are designed to be used on a single machine.  So the trick there would be to use multiple nodes to form virtual machines and then apply this to a grid computing system.  There was a paper about the concept of distributed virtual machines back in the 90's at Cornell.  More lately, there's been some more research, such as here - https://arxiv.org/pdf/1701.06005.pdf.

The closest thing I can see to this would be the Golem project which seeks to disrupt "rendering farms" which may seem to apply to your problem.  Here's a decent article that explains how Golem is specifically used instead of such a farm - https://blog.golemproject.net/why-should-render-farms-be-afraid-of-golem-3dd1b9e70f47.

 

wow. it was amazing. 27hours rendering time down to 30mins with 100 computers.

i wonder what can it do with millions of coin miners computer.

if it could be done, decentralize cloud gaming could be realize too. https://www.polygon.com/2018/1/4/16847394/shadow-cloud-gaming-pc-streaming-blade-ces-2018

film maker dont have to buy expensive computing equipment, create CGI on the cloud, when it finishes, just download the file. https://www.geek.com/chips/the-computing-power-that-created-avatar-1031232/