There are quite few question about the game itself:
What will the game play include?
How will be the fight process implemented?
Each fight will be one on one. It will be step by step process when you select where to hit and what to protect. There will be several areas of the body where you can hit and protect: head, body, arms, legs.
Here is a small illistration of the players body
https://prnt.sc/kcwk8aSo you select where you want to hit your opponent and what to protect during next opponents attack. Then your opponent selects where to hit you and what to protect. If he hits you where you want to protect the probability of loosing healthpoints decrease. According to strength and agility you have more or less chance to get hit or avoid the strike. It will be identified according to the probability, your previous experience in fights with other players.
So that is how we see the fight process.
Another important part of the fight will be creatures you summon and can use in the fight. Some will provide your additoinal health, strength or will be able to hit your opponent for you.
Talking about other parts of the game. We see different servers with a bit different rules and modifications to your skill sets and stats. Each server will be sort of a separate world where you can have differnt life and skill sets. So in case you got into some bad situations and feel like you need to start all over again you can choose a different server. Your creatures will stay with you. However your stats might be different.
Servers will be managed by different groups of community leaders. We would like it to be less affected by our team and rely more on the groups that want to implement their own logic or world inside the game.
Alone with some additional rules each server may have a marketplace where certain items could be sold. So the server management team (lets call group that created the server and supports it) can make profits during tournaments and selling game stuff inside the marketplace they manage.