Post
Topic
Board Announcements (Altcoins)
Re: [ANN] CosmosCR [$CYBR] 🌌Virtual reality metaverse powered by the blockchain!🌌
by
Frank37
on 22/12/2018, 15:22:39 UTC
VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

There is a big difference: tethered VR is powered by a PC with expensive GPU, while mobile VR uses phone hardware. Likewise you cannot expect mobile VR to run games like Subnautica unless the visuals are trimmed down.

Is $CYBR optimized for mobile VR?

Vr will become cheaper with more people buying it or because vr will be mainstream because it will get cheaper.

It is like chicken or egg problem.


In my opinion VR will be cheaper cause it will get more mainstream adoption, frameworks like Webvr are gonna change the internet nothing more cool than actually see your purchase first in VR/AR. Also games are integrating a VR part next to their normal gameplay.

https://store.steampowered.com/app/611660/Fallout_4_VR/

Fallout 4 now also have VR, and this will get people excited and create a market around VR glasses. Every gamer that come to our office and play games in VR going home with the idea to buy one  Grin.




Actually i thought vr would be mainstream by now. And besides fallout 4, weren't there a skyrim vr edition?

Mainstream, not yet. My ordered headset was delivered yesterday.
Unfortunately I had to realize that my smartphone does not have a gyrosensor and a borrowed one from my child not enough power
to look the CosmosCR demo fluently on their website.
But i can already play a little bit with the headset and borrowed smartphones from my friends when they visit me.

 Cool