Try tracking a 50-channel DAW session at 24-bit/96kHz though top-flight conversion (e.g., Apogee), with all the plugins needed for a good mix, on your Androne, and let me know how it goes.
why would you bother doing that on a phone. i would think at that point you would have easy access to dedicated equipment.
I do have such equipment. The point is that you can on iOS, and expect good results.
The outward challenge was a quip about sub-par crappy products whose only merit was the marketing behind them. In my experience, apple products tend to reside at the upper echelon of performance, and of generally higher build quality than most of their competition. I won't go into the 'elegance' aspect, as that is really a subjective matter. But to malign apple products in broad strokes as subpar quality is just silly.
Besides, having essentially a fully equipped studio in your pocket at all times is a useful tool.
And as a single anecdotal data point, I steadfastly resisted iOS, waiting for years for Android to solve their audio latency issues. I finally gave up. Maybe today, you can run music apps such as soft synths, DAWs, drum machines, etc. on Android. Back when I made the switch, the unbounded variable latency made it impossible on Android, no matter the manufacturer. The iOS users have enjoyed rock-solid reliability for such tasks for years.