And as a single anecdotal data point, I steadfastly resisted iOS, waiting for years for Android to solve their audio latency issues. I finally gave up. Maybe today, you can run music apps such as soft synths, DAWs, drum machines, etc. on Android. Back when I made the switch, the unbounded variable latency made it impossible on Android, no matter the manufacturer.
For all I know, you still can't, at least with the stock OS. It simply wasn't designed with realtime in mind. I think there was some experimental kernel that supposedly took care of that, but I never checked it out.
However, I use my phone mostly for... uh, calls and some texts.
Dude... An iPhone running $100 worth of apps from Korg (for example) is synth sound generation capability we couldn't have dreamed of at any price even in dedicated HW little more than a decade ago. Add a couple free metronome and tuner apps, serious memo recorder for capturing ideas, guitar amp sims (external converter desired - impedance mismatch between pickups and mic input make for lousy signal), drum machines, MIDI remappers, BandHelper, ... it just goes on and on.
The miracle of personal computers is that they do more than Fortran calculations - they've become incredible multipurpose extensions of our personal capabilities. And the miracle of smartphones is that they do more than make phone calls - they're general purpose computers with a full suite of IO that's with you at all times.
Hmm... this branch took kind of a weird turn, considering all I really wanted to say was 'I can understand that choice of platform is a singular thing, but to call Apple products flawed incapable garbage is nonsense'.
