Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.
Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.
It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable

Indeed. I love stories and story-telling.
How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.