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Re: [PRE-Alpha]✅✅ The future of MMORPG's🔥🌍✅🔥✅Claim your LAND🔥✅Become the ELITE🌍
by
Kristinnspence
on 16/09/2019, 13:42:21 UTC
Can we expect a long support and constant patches?

I'm not part of the team...

However, I am a game developer.

I'm curious, how long do you think a game should "survive" and how often do you think a game should patch?

In my experience, as the owner of a game for almost 7 years. Weekly patches are nearly impossible (without a large enough team and/or significant money) and after 7 years it starts to become very difficult to justify adding new things. Eventually, it starts to make more sense to add a new game. Doesn't it?

Paid DLCs are an option, but heavily frowned on by the gaming community. Lootboxes are a good way to earn money, but unethical.

Anyway, my point here is to ask you what you think "long support" and "constant patches" means?

This is the reason why it is economical to create a new game rather than try to maintain the old game.
I believe the "long support" that he's talking about is the unfading effort of the dev team to address issues encountered throughout its lifespan.
A team can only fulfil certain things especially if it has very small number of people working on this project.
However, updates once in a while is very much appreciated.

There will always be people that complain you don't update enough, even if you maintain weekly updates. Depending on how your updates are, people will complain you update too often because of their internet connection, bandwidth limitations, etc.

That's the issue in a nutshell tbh. It's the same in every aspect. Grind, shop mechanics, progression, etc. Some people want to be able to see endgame quickly, some people want a challenge to get there.

"It's lifespan" is what I'm talking about. What is an acceptable lifespan for a game? If I log into a 6-year-old Call of Duty, it has fewer people online than my shitty game does. Partially because they release a new game every year, partially because I don't. Either way, you can't make everyone happy.

Aha this is so true, but i guess you can never be perfect or spot on with anything, someone always has something to say, our team is pretty small here but i have experience in setting up remote teams and non-remote teams in countries where workforce is cheaper so that is super good for our game studio, I used to do so micromanaging a few years back that it made me want to puke out my intestines almost, at a time I was micromanaging 30 people or even 40 at a time and that got extremely tiring, but that experience and connections come in super handy now when we are hiring in our studio, we can expand at the same time as our funds which is great, I mean we don't need a huge team or studio, we can do anything with our current team but we want to make things better and faster and have professionals for every aspect would be great.

I think people will get much more sucked into this kinda games because it has real stakes you know, it also gives great opportunities for people to become something great in the game and transfer that to real life.

The end-game in our game will be more free-decision based, I mean you could run your empire from No-man's land or from Future city, be a simple mercenary who knows, it's going to be a free choice.