Love this idea. I was thinking about rewarding players with "XP" depending on how aggressive they were in a tournament. Raising, betting, winning a hand.. Which gives them XYZ (not sure yet)
I have to figure out the whole XP, Chests, Loot, Spells system
I think it'll be very interesting to see this - make it so the players are actually rewarded for being ballsy. XP and getting higher levels can just give you access to more loyalty rewards, betting bonuses, extra coins, daily promotions, entries into raffles, the list goes on. I'm just thinking of a rewards system that casinos and games give out and them combining the 2 for your project.
Here's the latest thing that just went live tonight:
"KING" Mode
http://prntscr.com/predisThe "King" which in this case I have created a Gnoll King so far, does the following:
The Gnoll King starts with 400% Extra Chips
The Gnoll King will create his own Last Longer Bet
There will be an INSTANT bounty for whoever knocks out the Gnoll King
Yes, we have Last Longer Betting build into our client.
http://prntscr.com/predxa http://prntscr.com/pree01Amazing mate, the art for the game is actually surprisingly good, I get WOW vibes of them, but it's like a more refined version of WOW characters and their design model, more modernistic.
What's the timeline you have in mind for this project of yours?