Post
Topic
Board Archival
Re: delete
by
magik
on 11/10/2011, 18:54:25 UTC
Now let's finish the math... at a 10 to 15% capped increase.... the first many adjustments were up by single digit values.... now we are in the double digit increases.  Go back home and pull out your math book and turn to the section on percentages again johny

For reference, Bitcoin difficulty increased by 1800% (~100k ->1.8m) between April-August, which took ~15 difficulty adjustments, while still maintaining rough target block generation.  SC 2.0 has yet to even reach target block generation after 70 adjustments - it's still only 1/17th of where it should be.

Why do you insist on providing proof that you don't understand basic simple % calculations?
My next question is this:

If SC 2.0 handles rising difficulty so poorly, how is it going to handle falling difficulty?

Didn't SC 1.0 suffer 2week blocks after the mandatory voluntary shutdown?
The MAIN FEATURE of SC1 was the fast responding difficulty. That continues in SC2.
Obviously the slow rising difficulty continues too.

So in answer to your question......Just Fine

12hrs in, 17k blocks found, and it's still at 6s/blk?  If it's retargeting every 240 blocks, that's 70 'adjustments' it's had, and still can't break 10s/blk.

My question remains.

So hold on, let me get this straight, I'd like you to show me how % increase is working right now?

What's the difficulty right now?

Here's my calculation of 70 max adjustments starting from difficulty 1:
http://www.google.com/search?q=1*1.15^70

1 * 1.15^70 = 17735.72

so using max % adjustments for difficulty, difficulty should currently be at 17k difficulty.... what is it at right now?

So let's use the "max" as 10% instead:

1 * (1.10^70) = 789.746957

hrm... still 789 there... what's the difficulty right now?

unless someone is doing a massive strobing of hash power at each retarget, then I just don't see how the difficulty is correctly increasing...

someone correct my calculations, I don't know the exact state of things, just read through this thread