This should allow easier generation of attempts at the puzzles using generated hex ranges, converted to WIFs. I am working on the output generation currently but have a few inferior working models. I've been going through multiple builds an hour and am only really updating when it seems key.
In Python?
? You need the fastest hashlib and Base58 implementation in the world—written in C or CUDA C—capable of achieving 35 million WIFs per second using AVX2 and SHA-NI, or up to 3.5 billion WIFs per second with GPU acceleration. Anything else is child
'’s play when it comes to WIFs
for me, my dear businessman.
..