Next scheduled rescrape ... never
Version 3
Last scraped
Edited on 28/06/2025, 15:09:06 UTC
P.S Publish your code that implements what I explained and fails to work. Since I have a clear picture of what should be going on there I can make modifications to make it work. But I am sure you will not do that. Because you did not do anything and your goal is just "for your personal kicks" to prove that everyone is wrong but you.

Batch addition for static delta points and/or shared inverses to do P±Q doesn't work in Kangaroo nor rho (which is what this thread is about before you hijacked it with your evolutionary breakthrough). This was the whole point.

Otherwise, you're simply trying to do something which has long been done in KeyHunt, JLP, etc. However it feels like you are stating that you found a way that saves on storage or lookup. Maybe you should take a piece of paper, draw your idea on it, and maybe notice how it fails reducing any of the complexity or required storage whatsoever. The intersection / collision can only be optimal if sqrt(n) points are stored, no matter what clever trick geniuses try to come up with.

Here's what I got from you explanation. If it's wrong, maybe explain it better. You wanted to save / check the "middle points" or something like that, right? The red point is the real (and unique) BSGS collision, blue points are the saved points, green points are the checked giant points. Collision is missed since it would jump right through unsaved / unchecked points in both baby and giant ranges.



Just as I thought. Nothing more than that usual crap that is constantly coming out of you.  Grin What you describe here is far off from my explanation. If you do not like something about it. I am good with that. Everyone is free to go for what they like. You can just go... yourself. Pretty simple thing. What I explained works fine with my code.
Version 2
Edited on 21/06/2025, 15:38:54 UTC
P.S Publish your code that implements what I explained and fails to work. Since I have a clear picture of what should be going on there I can make modifications to make it work. But I am sure you will not do that. Because you did not do anything and your goal is just "for your personal kicks" to prove that everyone is wrong but you.

Batch addition for static delta points and/or shared inverses to do P±Q doesn't work in Kangaroo nor rho (which is what this thread is about before you hijacked it with your evolutionary breakthrough). This was the whole point.

Otherwise, you're simply trying to do something which has long been done in KeyHunt, JLP, etc. However it feels like you are stating that you found a way that saves on storage or lookup. Maybe you should take a piece of paper, draw your idea on it, and maybe notice how it fails reducing any of the complexity or required storage whatsoever. The intersection / collision can only be optimal if sqrt(n) points are stored, no matter what clever trick geniuses try to come up with.

Here's what I got from you explanation. If it's wrong, maybe explain it better. You wanted to save / check the "middle points" or something like that, right? The red point is the real (and unique) BSGS collision, blue points are the saved points, green points are the checked giant points. Collision is missed since it would jump right through unsaved / unchecked points in both baby and giant ranges.



Just as I thought. Nothing more than that usual crap that is constantly coming out of you.  Grin
Version 1
Scraped on 21/06/2025, 15:14:08 UTC
P.S Publish your code that implements what I explained and fails to work. Since I have a clear picture of what should be going on there I can make modifications to make it work. But I am sure you will not do that. Because you did not do anything and your goal is just "for your personal kicks" to prove that everyone is wrong but you.

Batch addition for static delta points and/or shared inverses to do P±Q doesn't work in Kangaroo nor rho (which is what this thread is about before you hijacked it with your evolutionary breakthrough). This was the whole point.

Otherwise, you're simply trying to do something which has long been done in KeyHunt, JLP, etc. However it feels like you are stating that you found a way that saves on storage or lookup. Maybe you should take a piece of paper, draw your idea on it, and maybe notice how it fails reducing any of the complexity or required storage whatsoever. The intersection / collision can only be optimal if sqrt(n) points are stored, no matter what clever trick geniuses try to come up with.

Here's what I got from you explanation. If it's wrong, maybe explain it better. You wanted to save / check the "middle points" or something like that, right? The red point is the real (and unique) BSGS collision, blue points are the saved points, green points are the checked giant points. Collision is missed since it would jump right through unsaved / unchecked points in both baby and giant ranges.



Just as I thought. Nothing more than that usual crap that is constatntlyconstantly coming out of you.  Grin
Original archived Re: Mark1 - pollard rho implementation (38 minutes for 80 bits solving on CPU)
Scraped on 21/06/2025, 15:09:18 UTC
P.S Publish your code that implements what I explained and fails to work. Since I have a clear picture of what should be going on there I can make modifications to make it work. But I am sure you will not do that. Because you did not do anything and your goal is just "for your personal kicks" to prove that everyone is wrong but you.

Batch addition for static delta points and/or shared inverses to do P±Q doesn't work in Kangaroo nor rho (which is what this thread is about before you hijacked it with your evolutionary breakthrough). This was the whole point.

Otherwise, you're simply trying to do something which has long been done in KeyHunt, JLP, etc. However it feels like you are stating that you found a way that saves on storage or lookup. Maybe you should take a piece of paper, draw your idea on it, and maybe notice how it fails reducing any of the complexity or required storage whatsoever. The intersection / collision can only be optimal if sqrt(n) points are stored, no matter what clever trick geniuses try to come up with.

Here's what I got from you explanation. If it's wrong, maybe explain it better. You wanted to save / check the "middle points" or something like that, right? The red point is the real (and unique) BSGS collision, blue points are the saved points, green points are the checked giant points. Collision is missed since it would jump right through unsaved / unchecked points in both baby and giant ranges.



Just as I thought. Nothing more than usual crap that is constatntly coming out of you.