Their whitepaper for game fi was created when they were still optimistic with their project.
Not until the reality hits them and find out that the whole space is just lacking genuine gamers and just full of people taking advantage of the project.
I've seen plenty of people who played these game fi project and their motivation is always how much money they can get, so eventually it become unsustaining, the team sees only failure and therefore losing their vision to push forward.]
I wouldn't expect much from game fi project, just see the biggest example axie and how their NFT is losing 90% of its value.
Though, when people talk about Axie Infinity I done think they are aware of how big such an historical case it is when comes to the history of Gamefi/Play-to-earn and NFTs. Axie Infinity had it all for them to become successful in the long term and actually become the first game in which players and investors actually owned their assets in a decentralized way, but their mistake was to advertise too much their Play-to-earn strategy in order to attract more players to their ecosystem, they rather quantity of players instead of quality of players, being the latter those who would have been willing to pay for their axies and play their game for the sake of fun, instead of trying to get money out of a game.
Had they tried instead to bring people into their game for the sake of fun, instead for the sake of profit, then Axie would have been relevant to this day and they could have afford to carry on a better development.
With this issue of quantity over quality that happened with axie infinity, 90% of the gamefi projects nowadays are following the same path. They rather focus on rapid growth, i mean large number of players than building a quality amount of players that are interested in the game, the tech and are ready to grow with the project.
This is the major issue in the gamefi ecosystem, until that is fixed I don’t think there would be any improvement.