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Edited on 19/08/2025, 19:34:01 UTC
One thing nobodyIs mentioned is how easy it is to scale inve played around with both, and for actual UI/UX work Figma just feels more natural. You can startCanva’s great for quick graphics or marketing stuff, but once I started doing proper layouts for a site I was building with couple of screenshref="https://www.cbwebsitedesign.co.uk/" class="ul">CreativeWeb, then turn them into full-blowna web design systems without rebuilding everything from scratchagency, Figma made way more sense. Canva canItt do thats easier to tweak components, keep everything consistent, and share the design with whoever’s doing the build.
Original archived Re: Using Figma or Canva for UI/UX Design for Either website or mobile app
Scraped on 12/08/2025, 19:34:40 UTC
One thing nobody’s mentioned is how easy it is to scale in Figma. You can start with a couple of screens, then turn them into full-blown design systems without rebuilding everything from scratch. Canva can’t do that.