Original archived Brainbusting for an ingame currency!
Scraped on 18/08/2025, 03:12:15 UTC
So I have been away from Bitcointalk for a while. I have been busy with life & vodka. hehe
I am developing a text based Mafia / Tron / Travian style game.
For anyone interested check out Torn first :
https://www.torn.com/3894513 My in game economy is very similar to Torn except it's more robust, inflation and deflation works and is pseudo pegged to multiple stable items in the game that can be bought with real money from the npc store.
My question is, how hard would it be to link this in-game currency up to a real tradeable token (any engine - preferably gasless) and how would that affect the game interaction with players?
Any web3 game / gamFi experts / tokenomics guy in the house?