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Topic
Board Announcements (Altcoins)
Re: [ANN][HUC] Huntercoin - UPDATE 1.00.07b - 22/April/14
by
snailbrain
on 29/05/2014, 11:56:13 UTC
Greets guys,

Having some difficulties compiling the daemon here. I want to add HUC to my p2pool node and have already compiled 5 other wallet daemons - including NMC - without issues, so I know it's not a dependency thing. Here's a copy of the error I keep getting:

obj/db.o: In function `void CDiskBlockIndex::Unserialize(CDataStream&, int, int)':
db.cpp:(.text._ZN15CDiskBlockIndex11UnserializeI11CDataStreamEEvRT_ii[_ZN15CDiskBlockIndex11UnserializeI11CDataStreamEEvRT_ii]+0x175): undefined reference to `int ReadWriteAuxPow(CDataStream&, boost::shared_ptr&, int, int, CSerActionUnserialize)'
collect2: error: ld returned 1 exit status
make: *** [huntercoind] Error 1

I'm running Xubuntu 14.04 64bit & my make syntax is:

make -f Makefile clean; make -f Makefile USE_UPNP=1

I get the same error if I try to compile without upnp also......

Hope you can help me out - would love to get into this coin  Smiley

Thanks.

Hi,
if you can compile namecoind you should be able to compile huntercoind... hopefully someone can help
i'm not so great on linux but all i do to compile (once all dependencies are installed) is

Code:
make
from src folder

probably it has something to do with using 14.04, or even a new update.

---


Those wanting to donate to Domob --- this is his address HBkxA5QmYSATFoPN1wFk8eBkgwPpY97Mfu

---

Disaster as it stands:

Instead of a complete wipe (which, until further optimizations (or faster hardware?)  takes too long to process) there will be a "poison" - like a plague.
When the disaster hits, everyone will be poisoned, and given a random life expectancy, between 1 and 50 blocks (maybe 100.. waiting on test results).. they will all die over the space of 50 blocks (or 100) at random intervals (set at time of disaster to limit possible miner manipulation).

another sort of advantage to this, is that if miners tried to some how find disaster blocks only, then they would not get all 4% of coins on the map, as they would need to mine the next 50 (or 100) blocks to get them all.

This isn't set, and even if we use the following parameters, we may change at a later time if things do not turn out as expected.

Poison will trigger on average every 10 days.
Poison cannot trigger within 3 days after the last poison.
Max duration until Poison WILL happen, hasn't really been set yet (maybe 20 days)

calling it poison for now, but it may be called Cleansing or just disaster.

We won't be adding expiry (life expectancy) but that is possible.

Cost of General:

When you create a Team, you will have no Hunters, only 1 general - you can still pickup hearts.

Cost of General = 20 HUCs

-

thoughts are welcome, but please answer with why you don't think it will work, instead of "it won't work".
Honestly, have been through 100s of scenareos to make the game more playable.. this seems the best for now.. if it needs changing or tweaking, we are there to support/fix it.


Think I said it before, but not sure, maybe only "thought it" lol:

1. When "poisoning strikes", will coins drop where hunter dies? (aka 20HUC / General + 0 for "normal hunters")

2. So every player will lose everything basically?? Aka there is no "safe zone" like I thought would be a good idea to "have a chance saving the general" - having all human players stand there with nothing after disaster/poisoning will mean only bots after that, or at least a lot more - they have more coins + resources to overtake imho.

I believe 2. is a real issue, the casual players will only play with way less players and the bots will just cash all in, knowing they will have another 3 days of full cashing after a poisoning... Not sure how to prevent it, but again, one or more "safe zones" would be an idea. Yes, bots will use them too, but humans can play "relatively safe" just around safe zones if they wish and "park" their hunters there instead of just losing them all the time - especially since recycling is no option anymore, having them "overnight" is a dead sentence in the new scenario. (20HUC == huge target + not online to react)

Other than that I am sure it will be heaps of fun (or not, if you are not online when it happens..) - like an "event" every few days, go HUC go!!! Smiley


Hi

1. Yes they will drop on the ground, and miners will get 4%.

2. There will be no safe zone, at least not yet. Not sure what you mean, - bots will die as well. Also, the more Generals you have (at 20 hucs), the more you are going to lose. People controlling many generals will need to work out how many coins they can get, and the cost involved in getting them, and how much they could lose. Honestly, for now, with 3day minimum disaster time, this should be ok. but, if not we will tweak some more.

If there is safe zone it won't matter, bots wil have the exact same playing field, so it won't help humans more than it would help bots.
The only way to limit "stuff", is by making it more expensive and more risk to play with 1000 generals.

Humans controlling just 5 Generals or 10, or 20 isn't so bad if a disaster comes imo... but someome controlling 1000 or 2000 (20k-40k hucs) isbn't going to take the risks so much after day 3.

The first 3 days after disaster may be where a problem lies, but for now, this change is already quite big,  we will/may add or change things later on. There should be up to 17 days after in which it's high risk for someone to be walking around with 1000s of Generals.
Also, we had thought there could be a small issue in the first 3 days, but nothing compared to what we see on the map now.

As for losing coins after a disaster, if you've just started playing - it might be considered a bonus if it happens

again, it might be we need to tweak some stuff later on