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Topic
Board Announcements (Altcoins)
Re: [ANN][MOTO] Motocoin
by
WilliamLie2
on 08/07/2014, 18:27:54 UTC
If anyone knows of any reason why these patches should not be deployed, speak now or forever hold your peace!
Yes, is there are anyone who is against these patches?

improving the game physics
pls make them like in elastomania:D

Elastomania proper is closed source and uses a proprietary physics engine.  This would make it difficult to replicate those physics.  There is the open source XMoto clone which we could draw from.

I think the biggest "low hanging fruit" limiting factor in realism of the physics right now is probably the rotation time constraint.  I don't think reducing this constraint would be problematic.
There are several differences between Elma and Motogame physics:
1. Head position calculation. In Motogame it is computed in almost the same way as wheel positions while in Elma it is more complicated.
2. Brake. I think this is caused by the way collision between wheels and ground is computed. It uses linear approximation of perlin noise in wheel position and that causes some artifacts. Or maybe I just screwed up somewhere.
3. Rotation. Elma has some strange logic for rotation that is a little bit different from Moogame but I think this is almost unnoticeable.
4. Wheel rotation doesn't affect whole bike rotation. There were some problems in converting it from floating point to fixed precisions so I just removed it.
5. Time speed. Default time speed is probably different in Motogame.