Post
Topic
Board Announcements (Altcoins)
Re: [ANN][HUC] Huntercoin - decentralized game/crypto UPDATE 1.0.12 15/09/2014
by
MithrilMan
on 29/09/2014, 09:21:39 UTC
Just adding some direct reply:


Just DL'ed the client. That was a barrel of fun Smiley

First impression, because it's obligatory:

The client works so much happier when it's synchronized. Has anyone thought of keeping the game off/hidden from the user when it's doing the sync from scratch, or blockchain from scratch? I was under the opinion that the responsiveness was just terrible, until it was done syncing. I almost wanted to trash the whole thing because I thought something was wrong, and think that keeping it hidden from me until it's ready for primetime would keep me from feeling like it's broken. I can't play steam games when they're downloading, so why can I see this one?

my client, during synchronization, is not playable and let you instead play a simple custom version on Snake (i called it huntersnake), just to have some fun while you wait the game to be synched Smiley
here 2 screens:




Also, what about scrolling to my pointer location? Is that possible? Like in AutoCAD, the scroll zooming always is focused on my pointer location.

i do it, when you zoom in/out, your cursor position is considered the center of the zoom (it doesn't center the position in the middle of the screen, just consider it the focus of the zoom, like google maps)

Pretty cool project you guys have going on here, is it still being developed?

yes, at least both the official huntercoin team (on QT/daemon side) and me on my client version, are still developing

Also how about a little intro that pops up?:

Quote
Welcome to game!

-To play the game click on the game tab in your client, then click New and give your character a name

-You will then pick a color for your character, this is the same as picking your starting location, which means you will spawn in one of the four corners of the map. Green is bottom left, Blue is, Yellow is, Red is. Leave a chat message if desired.

-After that's done, your character will be created in one of the four corners corresponding to the color you chose when picking your character.

-To find your character, just double click its name under its tab. To move right-click your characters name once and then right-click on the location on the map you would like your character to move to.

-A path will spawn, and your character will follow that path in incremental units corresponding to (block time?), which means it will make one movement every time a block is found. Be careful when making your choice, as once a path is chosen, you cannot cancel it?

-The objective of the game is to move your character to coins on the map, or other characters to kill them. Killing characters will prevent them from collecting the coins, but will be at the cost of you sacrificing your own coin harvesting time, so choose wisely what you would like to do.

-To kill a character, ...?

-That's pretty much it, enjoy!
that's a good idea, i'll do it (i already had in todo list but maybe i'll set an higher priority)

I won't talk about tech aspect of the coin, is not my duty but it sounds to me that what you are asking would be a totally different coin, but here snailbrain can reply giving thoughts on that