PS: I initially posted this in the gambling section but was recommended to post it here since it really is not a casino or gambling site at all which I totally agree with. Also, it is a passion project of mine that I work on in my free time and not a business. Just wanted to get this out of the way, since a lot of people in the gambling section expected it to be a business with 24/7 support. I will do my best to answer all requests here though.

First you are the developer of this platform so you should be the one to know the classification of your platform if you think that this is a gambling platform then defend it's place in the board, second this is a developer section where new projects are in beta and alpha phase.
Vod is right in his opinion that its doesn't belong here, there's another section where your platform belongs and this is the
MicroEarningsI saw some platforms similar to yours so check if you think that's the best section ofr your platform.
It's definitely not a gambling site. Gambling is defined as a game of chance. This is clearly a skills based game and therefore not a casino or anything similar. Nonetheless, the other available sections did also not seem right for me, hence I posted in gambling first. I will have a look at Micro Earnings though.
In any case, the people over at gambling recommended this as the right section.
Yes, it sounds more like a micro earning service, like various faucets with different methods of claiming rewards.
How fatherly you planned the monetization so that the service could be functional on its own without constant investment in the bankroll?
Hi, not sure I completely understand the question? Could you rephrase it?
It's a simple game, I don't see how it could keep someone playing for a long time. If you tell me it's just an MVP, that's fine, I can overlook a lot of things, but if it's the final product, I saw a problem that, in my opinion, makes me suspicious. Who is the wallet being held by? By you? Since you said you're a technology lover, you could create an integration for the player to connect their own wallet and maybe even charge a small fee to keep the project active. I don't see any problem in wanting to profit from something that took time, knowledge, and money to maintain (hosting, domain, etc.).
You could base it on some of these games, they are simple but with a look that might be more interesting for players:
https://poki.com/en/tanksThank you, very appreciated. It's certainly some kind of MVP. Further development depends a bit on my time and general user interest though. Regarding the wallet, if you are very paranoid, you could just only keep enough there to pay for a single game and then withdraw. That you can keep more than that is just a convenience feature. In the first version, you had to pay before every game which was a bit more cumbersome. Wallet integrations is certainly something I have on the roadmap though not but with extremely high prio. If you just have a couple hundred sats there, the risk is limited in my opinion but of course everyone needs to decide themselves.
Who is the wallet being held by? By you? Since you said you're a technology lover, you could create an integration for the player to connect their own wallet and maybe even charge a small fee to keep the project active.
He claims it's a passion project for the lightning network. Yet the amount of time he spent on coding the lightning part was negligible. When you lose your coin on this platform, I would expect the customer support to be as honest as the announcement.
Everyone here knows I protect real projects from being saturated with scam projects, so I have tagged the OP after he ignored warnings.
See me comment above. Not gambling.
See a dictionary. Gambling.
How would you know how much time I spent on a feature?
On gambling, Wikipedia says: Gambling is the wagering of something of value on a
random event with the intent of winning something else of value.
There is no randomness in the game aside from map layout generation. It is not gambling, no matter how often you claim the opposite.
I agree with the post above; it's still gambling because it requires a fee to win something. It isn't earning for free; you are still risking something to be able to earn the pot. There's no big difference in playing digital poker that's based on skill-based games and considered gambling.
Look at this image:
https://talkimg.com/images/2025/06/22/UuNdXD.pngEven if it is player vs. player, it has a fee of 10 sats to 50 sats. The free one is the training ground with a pot of 0 sats. Training ground is supposed to be just your demo.
I tried to play the demo one with a bot, and honestly, it's hard to win on the game. Once I got hit by the enemy bullet, I lost immediately, but when I tried to attack the bot and got hit multiple times, it didn't die, and my bullets are limited to, I guess, 10 shots; it will reload for more than 3 seconds and lots of movement delays.
https://talkimg.com/images/2025/06/22/UuNwhZ.pngThe tank retro game is way better to play than this.
Thank you for your feedback. Well, it should not be easy to win but when you hit the bot it should definitely die immediately. I have not encountered this situation so far. Can you describe in more detail how it happened?
I think OP probably has good intentions with their project, but maybe hasn't presented or framed it in the best way (gambling issue etc).
At the end of the day, I think trust is the biggest issue, and a game like this is likely (regrettably) better suited to a blockchain with more advanced smart contracting abilities, where management of the pots can be fully trustless and fair.
With regards to the game itself - there is fairly significant input lag that I'm confident is not just me. I'm guessing client inputs are sent to the server and the game is only updated to reflect the server state? You should implement client side prediction and interpolate the client state with the server state, so the player can get immediate feedback for their actions. For such a simple game, it shouldn't be too much of a headache, and it'll make the gameplay feel a lot more smooth

Thank you very much. Yes, your assumption is absolutely correct. Inputs are sent to the server where the state is updated and then updates are communicated back to the client. Client-side prediction is something I have on the roadmap.

But yeah, depends a bit on my time. It's funny, I released a v1 of it a while ago with mostly positive feedback on another site. v2 here is like v1 just with some convenience features added but feedback is mostly negative for basically the same game. ^^
I will think a bit about it.
My view is that it is such a low stakes scenario that increasing trustlessness really does not matter that much. Each player will at most risk a couple cents worth of money. Even if there were thousands or tens of thousands of players (a very very very optimistic scenario) there would be maybe a couple hundred dollars circulating on the platform. If someone wanted to scam people, this would be really one of the most inefficient ways imaginable to do it imo.
It should be a fun and casual browser game. For that the gameplay should be responsive and entertaining. The latter part was where I got quite some positive feedback from people who actually played with friends or other real players in v1. The first part is definitely something to be improved, I agree.