Well then, story short, I just want to say goodluck on the project and hoping that it will have a good output in the future.
Thanks a lot!
Since then, I have noticed that crypto based games or such games with touch or involvement to blockchain isn't really fascinating to lots of users. There are lots of crypto based games where I looked on but unfortunately some of them are now closed. In-game currency that can be exchange to btc or any other crypto is one of the best features that I want to implemented on a certain game.
Funding and finding a team is not an issue I believed. It's just that there is no good return after spending funds and time.
Im a game enthusiast myself and currently playing some MMO and MMORPG games so I really like the idea of a blockchain based games.
Well then, story short, I just want to say goodluck on the project and hoping that it will have a good output in the future.
I suppose my long term goal is to make the blockchain aspect a feature and not the purpose. To be honest I didn’t really want to emphasize that part much at all but the overall market environment makes new MMOs grasp at straws in order to find a real place and most importantly, an audience. Who for me at the moment is Linux users.
I also realized that I completely goofed in my pitch here. Another aspect of that game that I think serves the crypto community is the engines focus on anonymity. There is no email required to register and all chat logs are kept and left on the wire. As in, they are sent, relayed and received but not saved locally or otherwise. And the reason for this is because I’m just one guy with no business storing that stuff in the first place. I plan to add some kind of 2-factor as well as allowing people to opt-in to email registration in order to receive perks. But we’ll see. Thanks for the merit friend!
Latest news:
MassivelyOP article on obscure mmorpgs.
In terms of crowdfunding, I’m a bit hesitant only because I only need to raise around $1400 for a reskin since I don’t plan on paying myself. And despite roguelikes being fairly popular as far as small niches go the overall market is taken up by larger players making it a bit harder for small scope mmos especially in the scifi genre. Signups are growing but the broader the appeal I think the better. And given the size, I think mobile would be an excellent fit over the long term.