Regarding your previous question, some CSS styling and graphics probably wouldn't hurt. It is far too basic in its current form.
You will have to explain things a bit more so we can understand what you are trying to achieve with this. Based on the information available on your website, someone cannot sell their tokens after buying them until the buy transactions reach 2310, am I right? You are going to provide liquidity for sellers after you accumulate money from those 2310 buy transactions so that users can then swap their tokens. I believe all those 2310 bought transactions will turn into sell transactions as soon as selling opens, and probably all of them will exit. What's your plan for stopping that from happening?
Yeah, you need to work on the website if you are serious about this. You can sell something only if you beautify it for the customers. I don't think anyone would be interested in a project that doesn't even have its website designed.
Thanks FatFork and Alone005 for the feedback, I will add some CSS and graphics and some more information to the website.
About the restriction for the first 2310 transactions, you can see the implementation in the contract source code, it is very simple. The idea is to use it as something like an airdrop. Initially a wallet can buy with at most 1 satoshi which is far less than a cent and the transaction cost on base is less than 10 cents, so buyers wouldn't want to sell their tokens immediately after the restriction drop for 1 or 10 dollars. All the liquidity is already in the uniswap pool, so I won't be adding anything there. The idea is to build a community and projects around the token slowly. I don't even want investors at the beginning, just some people that are willing to risk 10 cents on a project. I have many ideas how to develop it, but the first one will be the game. Also I am keen on the idea of dollar-cost averaging in a project for a long period of time (imagine years). This is what I am doing with Bitcoin and I plan to do this with this token (with some small amount) also. I will also encourage the buyers to do the same after the restriction for the buy limit is lifted.
Since you have created a Meme Coin, it is certainly good, but you may be weak about the future of the project due to which investors are away from you. You need to think about the future before creating these coins, because at the present time you need to have enough idea about the competition time and liquidity and spend money then your project will move forward.
But you definitely need to be patient to calm yourself, you spend money and you gain more knowledge about the future of the project and implement it. Launch the game and move your project forward according to the road map then investors will definitely flock to you.
Thanks for the feedback, Popkon6. I wanted to create the project and the coin early enough so that If someone is interested in it they can start contributing even before the initial planning phase. If someone have some game development experience, or just wants to learn and share ideas, they can join the community early and influence the development.