Its nice that a lot of players try this game. But the problem is - they dont stay too long. I have an idea why is that. The game has not complied with the current game market principles of selling a nicelooking packaged crap. I dont say SG should sell packaged crap, but at least should adress some issues.
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Other than that. Maybe we should redo that battle arena pvp event? Its getting too peaceful.
And yes. Missions should be easier. By easier I mean, the mission should involve normal ingame behaviour, like transporting colonists from one gpd planet to the other. If its possible the missions should show the way how to fly to the desired sector on the map, or general direction of said sector.
Missions can be transformed to a very cool game tutorial if made right.
Typed out a 5-paragraph reply to this post but lost it all due to session lapse. :(
Please forgive me for not having the heart to type it all out again, I'll have to do bullet points
- Most new players leave as soon as they see there's "no game here, just some text".
- Remaining players do not understand game UI. They click random buttons and don't get any results. It's sad.*
- Remaining players leave after mining their first asteroid. "100 satoshi? Stupid faucet".
If you made it through the sign-up, can speak english, and mined at least TWO asteroids, you will stay in the game. That's what our stats show us.
It's either "1 asteroid and goodbye", either "2 asteroids and I'm staying".
*Translating the game into Indonesian, Russian, Chinese, etc, would help tremendously.
I think the 2/2 durability items is an excellent idea. Fully agreed on missions.
any clarification you might offer on all of this would be greatly appreciated.
On the flip side though, thank you guys a million times over for the mhz increase ;D
I think enough has been said since that post, but if you need any other clarifications, I'm happy to oblige.
And it's nice to see some positive comment for a change :) Usually people ignore all the good stuff and jump straight into nerfs.