Post
Topic
Board Announcements (Altcoins)
Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
by
Damelon
on 19/02/2014, 21:33:46 UTC
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable Smiley

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

In Star Trek Online scripting "episodes" earns you in-game cash and resources. Smiley

Oh, isn't that playable?

I believe payment is based on how well a particular episode is rated by players.
Of course there is some "Vote for ME" action, but it seems to have worked for the past years without upsetting the economy.

Of course, the game is crap to begin with as all Star Trek games Wink