Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.
Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.
It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable

Indeed. I love stories and story-telling.
How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.
What about crafting stories as AE traded items?, could a "story" be quest?, The author issues it as an asset, and it costs 1-10nxt for the gamer to embark upon, with the chance to win NXT and prizes, the admission fee goes to the AE, for funding the quest payouts and the shareholders.
so if you craft a GREAT story, and lots of people want to battle for your Prizes, your AE makes money.
The nature of assets, is they are transferable, so if you LOVE a certain quest, you can buy shares in it, and maybe earn NXT in the real world. and you could back a good story teller with his next story.
The quests could even be their own games, that you play by logging into certain servers. Some are free, walk around town, slaying wild dogs, asking people for news from far away lands, and the harder quests could be decentralized, some fee, some free, with the user deciding on how they wish to play, risk ad all that..
This would encourage great story tellers, who would also have to craft great items and prizes. So awesome if this was all DIY and decentralized.
Riffing here, but you could issue a Battle Royal Asset / Quest, where people all come and fight with great prizes and total inventory loss upon dropping. You could go in and fight, you take 80% of all items you win, the Battle Royal Asset retains the 20%