Disaster as it stands:
Instead of a complete wipe (which, until further optimizations (or faster hardware?) takes too long to process) there will be a "poison" - like a plague.
When the disaster hits, everyone will be poisoned, and given a random life expectancy, between 1 and 50 blocks (maybe 100.. waiting on test results).. they will all die over the space of 50 blocks (or 100) at random intervals (set at time of disaster to limit possible miner manipulation).
another sort of advantage to this, is that if miners tried to some how find disaster blocks only, then they would not get all 4% of coins on the map, as they would need to mine the next 50 (or 100) blocks to get them all.
This isn't set, and even if we use the following parameters, we may change at a later time if things do not turn out as expected.
Poison will trigger on average every 10 days.
Poison cannot trigger within 3 days after the last poison.
Max duration until Poison WILL happen, hasn't really been set yet (maybe 20 days)
calling it poison for now, but it may be called Cleansing or just disaster.
We won't be adding expiry (life expectancy) but that is possible.
Cost of General:
When you create a Team, you will have no Hunters, only 1 general - you can still pickup hearts.
Cost of General = 20 HUCs
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thoughts are welcome, but please answer with why you don't think it will work, instead of "it won't work".
Honestly, have been through 100s of scenareos to make the game more playable.. this seems the best for now.. if it needs changing or tweaking, we are there to support/fix it.
Think I said it before, but not sure, maybe only "thought it" lol:
1. When "poisoning strikes", will coins drop where hunter dies? (aka 20HUC / General + 0 for "normal hunters")
2. So every player will lose everything basically?? Aka there is no "safe zone" like I thought would be a good idea to "have a chance saving the general" - having all human players stand there with nothing after disaster/poisoning will mean only bots after that, or at least a lot more - they have more coins + resources to overtake imho.
I believe 2. is a real issue, the casual players will only play with way less players and the bots will just cash all in, knowing they will have another 3 days of full cashing after a poisoning... Not sure how to prevent it, but again, one or more "safe zones" would be an idea. Yes, bots will use them too, but humans can play "relatively safe" just around safe zones if they wish and "park" their hunters there instead of just losing them all the time - especially since recycling is no option anymore, having them "overnight" is a dead sentence in the new scenario. (20HUC == huge target + not online to react)
Other than that I am sure it will be heaps of fun (or not, if you are not online when it happens..) - like an "event" every few days, go HUC go!!!
