Still, it seems to me that if there is an opportunity, it is better to take part in the first stage and get 75% of the bonus, than 65% at the second stage.
Some investors try to get a smaller bonus, but they invest under more understandable conditions - they know the results of the first round.
I understand that financial indicators are very important, but it seems to me that investors should evaluate the project more deeply.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
The bonus at the second stage is not much different from the bonus at the first.
Formally, yes, but 10% is a significant difference if we assume the further development of the project and the growth of this share.
Still, it seems to me that if there is an opportunity, it is better to take part in the first stage and get 75% of the bonus, than 65% at the second stage.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
With an initial listing, bounty hunters sell their tokens and the price for them falls, so you can make good deals. But I do not think that this will happen in this project - the listing has already been implemented.
In addition, there is currently no information on whether the bounty campaign will be conducted in principle.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
Typically, advertising costs are variable. The remaining costs are very difficult to optimize, so the change in shares will occur at the expense of the advertising budget. In case if it is required.
It is reasonable, it turns out that the size of the soft cap reflects the budget for creating a project without taking into account (or with a minimum) advertising.
I do not think that in the modern world a product (especially informational) without advertising can exist.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
The desire for maximum decentralization is a reasonable desire. But I do not think that the ownership of any part of the tokens gives the right to vote in the project and the right to somehow manage it.
But if someone owns a large proportion of tokens, then he can control the price. From the point of view of the market model, the token distribution model is most beneficial when there are many small owners.
If the players are active and there are many of them, then the price of the token will be determined by the use of the token in the game, and not by speculation on the exchange. In this case, it does not matter who has what proportion of tokens.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Whitethoughts
on 26/10/2018, 16:11:26 UTC
https://kingslayer.io/news/show/47 The site has news about the options of monetization of the project. I think it will be very interesting for investors.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
I think this is a good number. At the moment, it perfectly shows the realities of the market. It can be said that this is a base estimate without a speculative component.
Perhaps you are right, but it still seems to me that the valuation is understated. I think the market should be at least 2 times more than 200 billion, which is not enough for the cryptocurrency market.
It turns out that if you now have crypto assets, are you waiting for at least x2?
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
At the moment, the crypto has a capitalization of 200 billion dollars. In general, the whole crypto. I think there is no bubble here, you had better look at the stock market in search of one.
Bubbles come in different sizes. When the cryptocurrency market capitalization was 800 billion, at that time it was too overvalued. Now the market is much stronger and more advanced but the market capitalization is only 200 billion.
I think this is a good number. At the moment, it perfectly shows the realities of the market. It can be said that this is a base estimate without a speculative component.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
At the moment, the crypto has a capitalization of 200 billion dollars. In general, the whole crypto. I think there is no bubble here, you had better look at the stock market in search of one.
It is very strange to talk about a bubble in a crypto at a time when the stock market has a growth period of 10 years.
Moreover, there was no correction in the stock market in contrast to the crypto market. Therefore, I think that the crypto market is in a better position.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
There is no easy money anywhere. The fact that the crypto market becomes more efficient and in this market it is more difficult to earn money has its advantages - the reliability becomes much higher than before.
I agree with you that Bitcoin and cryptocurrency do not have enough stability. Many investors and traders even now do not believe in cryptocurrency and the fact that it is a bubble, but at the same time they are trying to make money on it. It's pretty funny.
At the moment, the crypto has a capitalization of 200 billion dollars. In general, the whole crypto. I think there is no bubble here, you had better look at the stock market in search of one.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
If the developers will not conduct a bounty campaign, then where will the tokens allocated for it be spent later?
Having a reserve is always beneficial. These tokens can be spent on maintaining interest in the game at any time. Or for any other purposes related to the development of the project.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
I think that the team has not only developers, but also those who promote the project. At conferences, it will help people to know about the project. I attended some conferences about blokchkane and there I learned about many new projects.
Advertisers are professionals in their field, but they cannot answer specific technical questions. Plus, the full completeness of the decisions belongs to the project team, only it can make decisions about the ways of its development.
I also think that the offline events should be visited by the team personally, but not by its representatives.